All the raw coding stuff I learned:

Gamebuilder and .js

One magical day, Mr.Mortonson showed us his game engine, and I could already see our game development pacing increase exponentially. It basically made the system with a player, a background, movement, sprites, etc. in .js files which I had to get used to, behind the scenes even more went down, that other coders learned, used, and improved.

Sprite technicallities

There were some issues I faced in the spriteing department across my time here first there was the boat sprite from the murder mystery which was animated with only 2 sprites oddly and those sprites were separate images but the group got it to work, and by myself I didn’t fare as well, a background and still image for an enemy sprite was manageable, but the sprite even though I made a sprite sheet was to small so I fixed the cropping error, but then it was off center, so my spritesheet ended up looking pretty broken, but I got it in at least.

AI use:

Remember the slight AI use I performed for a simple text swap, that evolved into using it to add new mechanics to a game at a much faster pace, letting me work now and understand the code later, letting me get to testing the game much faster too. I made sprite insert code, shooting mechanics, and new levels with the help of the AI.